Showing posts with label Ion Age Buildings. Show all posts
Showing posts with label Ion Age Buildings. Show all posts

Thursday, 11 April 2019

Patrol Angis AAR Arcticon 2019 plus free Portable Castle PDF downloads

My thanks to Aris Kolehmainen and the team at Arcticon 2019 over in the United States for putting on a first class 15mm science fiction convention and allowing The Ion Age to sponsor the event too.  It is my pleasure to present the After Action Report (AAR) for the Patrol Angis event on the day.  It is complete with images and all details.  Also as a special treat we have game statistics for and free downloads of the paper model huge Portable Castle vehicles used at the convention.  Enjoy!  GBS


This is an AAR of the Final Game of the Patrol: Angis 2nd Annual Tournament held at ArctiCon 2019. ArctiCon is a charity gaming event in Merriville, Indiana (USA). This year, proceeds from the event culminated in over $4000 to support military veterans.

Scenario:

Prydian Army – In spite of the best efforts of the Prydian forces, it appears that the Shia Khan have managed to access one of the once thought lost Damascus Portable Castle “Vigilance”. Inside it’s broken and overgrown hull are a score of artefacts recovered from the Dolos Cloud by the Starvaulters. Artefacts that could drastically aid the Prydians in their effort to repel the Khanate empire.

Khanate – Generally speaking, there is little the humans possess that the Khanate covet. Their armour is clunky, their weapons crude, their battlesuits inelegant. However, they do have a knack for discovering things long thought lost to time. In this case, a Proauctor Metaborg, long dormant and in near pristine order. Should it fall into the hands of humanity, it might cause a problem in the future.

Win Conditions:

Prydia (Dave) – Have a Troop Element inside the Portable Castle by the end of Turn 6. This will give reinforcements time to vector in on the location of the Vigilance.
Khanate (Aris) – Prevent the enemy from occupying the Portable Castle, doing so will allow for an extraction of the Proauctor before the humans can reach it.

Scenario Special:

Open the Hanger – A troop element inside the Portable Castle may use an action to open the hanger doors. This is the ONLY way for ISV’s to enter the Portable Castle

Fire Missiles, (hopefully…) – The Anda Missile pod appears to possibly be in working order. Any Troop Element within the castle may spend an action to attempt to fire the Anda pod. This pod may fire indirectly, as if it had a spotter on the target element within range.

When you spend your activation token to fire the missile roll 1D8:

1-4: There is a malfunction, the missiles fire straight up in the air before crashing down on the castle. All Elements in or on the castle take an Anda Missile attack (roll for hits and kills as normal). 
Note: No matter who one initiative, each player chooses their own casualties for this attack.

5-8: The pod fires normally, treat this as an Anda Missile Pod attack that has a Spotter for IF.


Turn 1: Aris questions his life choices.
Aris set up his troops in a gamble so that if he won initiative, he would be able to drop an overwatch on his Legionary Support troops sitting on the Battlement platform with their Atomic Destabilizers, allowing him to snipe at the large Prydian element that would be coming up though the woods on the western side of the board.

Aris did NOT win initiative.

Dave opened the game with a solid round of fire, quickly reaping the entire Support element. Aris opt to spend the two activation tokens he had given the squad to save two of them. Dave would follow this up on his next turn by firing an extremely well-placed shot from his Desteria just pasted the edge of one rocky hill, and inside the edge of Castle’s missile pod on the eastern flank, killing the Khanate force commander’s element. Worse still for Aris, his Psychoborgs were A.I. Slaved, which meant they were effectively dead for the rest of the game.

By the end of Turn 1, Dave had successfully taken out 6 Legionaries, 2 man Command Element, and 3 Psychoborgs.


Turn 2: The Pompous Doctrine
Lord Pompous once said “If you’re going to fist’em, fist’em GRATUITOUSLY!”

After much debate in the highest chambers if military thought, it was generally agreed he was speaking of his well known prowess in close combat. This would later be refined to “if you must enter close combat, strike without mercy”, this is also known as The Pompous Doctrine.

Dave showed a prime example of this at work.

Dave’s Duxis with Assaulter and Brawler entered into close combat with Aris’s Legionnaire troop element, resulting in 27 kills on an 8 man element. There were no survivors.


Things were getting dicey for Aris, so he opt to put his future in the hands of dice. Inside the portable castle was an element of Pioneers. The shock troops of the Khanate empire. With one activation token, they activated the Anda pod. Aris targeted the Retained knights that were threatening the western flank, and rolled his dice.

The dice came up as a 5, barely a success, but Aris was not going to complain about this long overdue luck. The pod fires, taking out half of the Retained knights, and locking them down on a failed moral check. Little victories for the Khanate, but this was far from over.

Turn 3: Here there be Giants
Dave had read about Warlords. He knew they were big, he knew they were a match for Duxis, but he had never experienced fighting one yet. Dave’s Desteria were about to experience these giants of the battlefield first hand.

Dave moved his Desteria though the woods into a forward position, he had a few things going for him. First, he was in cover, that +3 would be good to him. Second, They were Desteria, their armour was solid as one could hope for. However, he moved them into the range of warlords sitting in Overwatch, and Hell itself fell upon the brave Desteria.

Shots from Mars, Helios, and Juno cannons were nearly suppressed by their armour but it still took Ablative Armour, all the activation tokens, and the luck of having won initiative to save what little remained of the element.

Turn 4: The Siege Begins
Turn 4 saw the formation of the late game linchpins. The Warlords were single handedly holding the entire eastern flank, while the Duxis and the remnants of the Retained element moved to get closer to the castle.

Eventually the Prydian forces in the west made a hard move to press the Castle wall, not quite able to enter it, but preparing themselves for the fight. Aris opt at this time to pull his full, untouched, element of Pioneers to the battlements, and began raining down Maia rounds down upon the Retained. This would further thin the number of Retained to a mere two; and take out almost all of the Pioneers in the process.

The turn would end with the Prydian force commander deep in the woods, Warlords sitting in overwatch, and all that remained of both forces hugging the wall of the castle in a back and forth firefight.

Turn 5: Lords of War
Dave had to place all his bets one one big play: Get the Retained inside, open the hanger doors, and get the Duxis inside and clean house. It was a suicide mission for the two remaining Retained, however, it was his best shot to win the day. The slug fest had hit him hard, but his Duxis was unharmed, and as hard as he had been hit, Aris had been hit even harder.

With initiative won, Dave moved his Retained into the castle and activated the hanger door. Aris would reply by having the pioneers kill the intruders to little fanfare. With a grand total of 4 Khanate troops in/on the castle, Dave made his move. The Duxis charged towards the open hanger…


… and into the line of fire from the warlords waiting for him.

With inhuman roars the Warlords lived up to their name. The Duxis stood no chance against the onslaught of energies and ballistics being thrown at them, and like a tragic hero of old, it and its pilot died at the brink of it’s goal. The force commander of the Prydian forces then decided to make a strategic withdraw. There could be no victory here today, the Pryidan forces had fallen, and whatever treasures may have been within the ancient hold of the Vigilant, would fall to the hands of the Khanate Empire.

Khanate Victory!!!!

The Aftermath

This was one hell of a game. The combat was intense, the plays were thoughtful, and the line that separated Victory and Defeat has never been thinner. Just look at what was LEFT at the end of the game:


Dave would walk away from the event with a brand new, fresh off the factory floor, Laan type Magog, as well as a complementary line of his very own set of Happy Burger Bots from our wonderful sponsors at Happy Burger.


Remember: Happy Burger is the Fasted Food in the Universe! I look forward to another exciting event next year, and hope to see you guys there!


Want to field your own portable castle? Here are some game statistics to get you to the battlefield in early Prydian style:


As you have seen in the pictures the portable castle was on the table and so here are the links to download for free (just click and save to your device) the PORTABLE CASTLE and a DAMAGED PORTABLE CASTLE.

We hope you enjoyed reading this as much as we did playing Patrol Angis. I’ve been playing competitively one war game or another since I was sixteen and this was the most brutal, bloody, nail biting, and most importantly: fun game I have played to date.

Aris

Friday, 16 February 2018

Sinews of War blog on an Ion Age adventure

It always gives me great pleasure to learn of a new blog or other place where wargamers are enjoying The Ion Age and when Bugbear contacted me about his recently begun site 'Sinews of War' I had to check it out.  It is a place with a lot of energy and sense of purpose.  Go HERE and have a look.


“Attack Orbs.What image does that phrase bring to mind, if it is not large, deadly ‘monowheel’ killer machines, there is probably something wrong with your mental imagery.”

The most recent update on the Sinews of War concerned the authors new collection of Khanate Attack Orbs such as the Sphera.  A dozen added to his Shia Khan ready to roll out and crush the puny Prydian Army who resist them.



“When I started with Patrol Angis, I realised that I had almost no scenery. So I dug out some tree’s (see Forestry Post) and ordered some buildings from Ion Age. I ordered what I consider quite a large batch of buildings, Cratered Hab Dome, Smashed Hab Dome,Tower Module, Hab Dome, Landing Pad, Block House and Command Dome. They arrived promptly, and I got to work”

There are other postings such as beginning in Ion Age terrain with Hab Domes and Tower Modules for Bugbear's gaming table and talking about Maligs and their Ordos platoon pack and Infernus Ball Tank.  As well as musings on the Khanate Empire.  The blog is well with bookmarking and have a read.  I will be a regular reader. Go HERE.


If you have a blog or other online place where you play Patrol Angis or have painted up our miniatures or written about them or some fiction please do let me know by email to info@theionage.com or in comments.  Plus you can join the Facebook group I run called Alternative Armies Tabletop Gaming Group where we often talk about Patrol Angis.

Next week the full Ordos platoon pack of Beotan space Werewolves are released!  Our main release for the month.  A new pack of rifle poses plus the platoon which includes an additional free unique miniature.  I know many of you have been waiting for them so it is not long at all now.

Thanks for Reading,

GBS

Thursday, 2 November 2017

Data Pulse the Hab Dome core of our 15mm Terrain Range

Early on in the initial expansion of Humanity back to the stars within the Prydian Precinct it was noted that although large cities could be built given time in the short term a need was logged for structures which could cope with variable terrain and planetary conditions.  Designing such structures was beyond the abilities of all but the core systems who turned to the pioneers who created the ubiquitous Rubbacrete and Golglass.  These pioneers created materials which revolutionised construction and brought about massive improvement in lives all across the Precinct; The Seorc Compono Guild.

Seorc Compono Guild (SCG) brought their finest minds to focus on the challenge and created one of the miracles of the century the Habitation Dome Riser System (HDRS).  The HDRS would be standardised and shipped aboard vessels heading off world anywhere in the Precinct where they could quickly accommodate a sizeable population.   It would be more than housing though as the HDRS featured additional modules which could expand the living area and turret or assembly mounts for specialised purposes.  These purposes varied but typically they included self defence, fortification, repulsar platform landing pads, spire communications, hurwent shielding and power generation among others.

The HRDS can be found on more than fifty planets and countless vacuum environments (it is a pressurised structure system) and is utilised by everyone from the Prydian Army to the lowest of the Marcher Barons and civilian authorities too.  Single Hab Domes to small groups and hard points right up a city of a hundred thousand people all in HRDS towers.  In some locales they never got around to replacing them before the Civil War began.  Camarthan Prime was one of those places.
Quincy Portent, SGC New Glastonbury, 4330IC


All this month at The Ion Age our big saver deal is on a building in 15mm scale.  It is the core, the centre, the original and first building in our 15mm Terrain Range; the IAF015 Hab Dome upon which all else is placed.  It is a one piece resin structure designed by Sam Croes which can be added to with a variety of top mounts and other structures.  Go HERE or read on for more on our terrain system which you can use in any science fiction setting from the Artic to Mars and further out in space as well of course as with Patrol Angis.


Here is a list of all of our 15mm Terrain codes and you can see them all HERE.  We have grouped the list with pictures by type beginning with the Hab Dome.


IAF015 Hab Dome










IAF015A Sentry Gun Turret
IAF015B Comms Spire Mount
IAF015C Hurwent Shield Generator
IAF015D Tower Module for Hab Dome
IAF015E Landing Pad for Hab Dome
IAF015F Flak Cannon Turret
IAF015G Two Block Missile Pod Turret
IAF015K to IAF015O Top Mounts III (Gun Turrets)




IAF015J Smashed Hab Dome
IAF015I Cratered Hab Dome



IAF040 Block House
IAF070 Command Dome




IAF024 Fabricator Spire
IAF043 Power Spire



IAF044A Straight Connectors
IAF044B Double Length Connectors
IAF044C Corner Connectors
IAF044D Three Way Connectors
IAF044E Four Way Connector
IAF044F T Junction Connectors
IAF044G Pressure Doors
IAF044H Turret Connectors (fits all weapon turret mounts)
IAF044I Hab Dome Wall connectors



IAF064A Habitation Geo Shelter
IAF064B Storage Geo Shelter
IAF064C Laboratory Geo Shelter
IAF064D Defender Geo Shelter
IAF064E Smashed Geo Shelter



IAF034 Skylark Cradle (vehicle repair facility)

We have three Habitation Colony bundles of different sizes which give you a whole settlement in one box with a saving.


IAF044BU01 HABITATION OUTPOST BUNDLE SAVE 20%



IAF044BU02 HABITATION BASE BUNDLE SAVE 20%



IAF044BU03 HABITATION COLONY BUNDLE SAVE 20%

Go HERE for the 15mm Terrain Range which also includes crashed and smashed vehicles and battlesuits.


If you like the look of this month's special then have a gander at Patrol Angis for your skirmish wargaming and in Callsign Taranis you will find rules for all the buildings in the Terrain Range.


Enjoy the special offer and remember that when you order from us you set up an account with the website.  Not for emails but rather that you may get the Reward Points which each order earns that you can trade in later for discounts and free things.  You get 100 Points as a free welcome bonus!  Extra value from The Ion Age.



In other news I want to thank everyone for their support with the Tohlic Early Supporter Offers.  We will be releasing the Armoured Crawler soon as well as the Cold Climes Veterans infantry.  We have other new releases this month for the Shia Khan Empire with a new client race.  We will also have a Black Friday Offer.  Plus we have a returning popular bundle this month which is on the Early Supporter Page....Have a look HERE.

Thanks for Reading.

GBS

Friday, 24 June 2016

Callsign Taranis now on general release!


Welcome to our last news and release of the month! The brand new expansion book for Patrol Angis our 15mm wargame system is now on general release at The Ion Age. Callsign Taranis which introduces all types of vehicles along with larger scope games and much more is now on our website. Our thanks to all those who took up the pre-order offers on the book and every one of those orders is now well on its way to you across the whole world. If you want to see the new book along with the core book and the game set plus the two book bundle with a saving go HERE or read on for more. 

Callsign Taranis (A4 Book) 12.00GBP. Go HERE
15mm Expansion Rules set in The Ion Age. 

Welcome to the Expansion of the One Hour Tabletop Wargame Patrol Angis. Wargame expansion rules for use with 15mm miniatures and models from theionage.com. An enjoyable playing experience set in a space opera setting unlike any other. Patrol Angis is a skirmish level wargame and with Callsign Taranis you can move from the low intensity infantry focused warfare of the core game which was your starting point in this universe to something a bit larger and multi faceted too. Make use of vehicles from the humble Adder to the supporting Mullo and of course the mighty Taranis super heavy main battle tank. Introduce flying vehicles, hurwent energy shields, buildings, drones and mecha too. Play solo or with two or more players with games featuring one Platoon (22 Miniatures or several vehicles) a side up to four or even six Platoons a side (100 or more miniatures or a dozen vehicles) with smaller games taking less than an hour to play out. In Callsign Taranis you still choose to play as either the Prydian Army or in the employ of Canlaster or Yordan or any number of lesser rebel Marcher Barons all vying for the throne. This includes playing as a “Conda” or professional mercenary too for any side. Callsign Taranis contains all the rules you need to make use of vehicles and structures in other titles in the series. 

YOU REQUIRE A COPY OF PATROL ANGIS TO USE THIS BOOK 

In this book you will find the expansion rules covering the use of Vehicles in play as well as Structures and other bolt on mechanics. There are also game statistics for the vehicles of the Prydian Civil War and additional skills, equipment and items for your troops. Following on from Patrol Angis is part two of the Prydian Civil War background. Also in this book is the Support Phase and the Between Games development of your forces. Rules for how to play larger games of Patrol Angis and how to generate random terrain. A bolt on section for Building your Forces with Vehicle and Mixed platoons. This and more all in a packed sixty four pages! 


If you are not aware of our Patrol Angis game system then you need to check out the core book which you can do on our website HERE. It also has a game pack which gives you the book plus two sides in miniature and a unique Knight Errant too all with a saving. Lastly we now have a two book bundle which saves you 10%. Here they are: 

IAB01 Patrol Angis Game Book (68pp) A4 Format. 12.00GBP 


IAB01B Patrol Angis Game Pack (Book plus Miniatures and Bases + Unique Miniature) 
48.60GBP save more than 15% = 40.00GBP 
IAB01BP Patrol Angis Game Pack (Pro—Painted and Based) 
90.00GBP save 15% = 76.50GBP 


IABB Patrol Angis AND Callsign Taranis (both books)  
24.00GBP save 10% = 21.60GBP 

There are a good number of free files which you can download from our 15mm Publications page on the website for the game. Go HERE


On more Worlds than the Arks ever saw! 
Its so good you will wear out your jaw! 
Its the taste that gives you the finest feeling! 
 Stop on by for a Smile and some good taste meal eating! 
We love to fill you up so...look no further than Happy Burger! 

We give a free miniature in every order placed and this miniature changes each month. Currently it is IMP34 Happyburger Clownbot and you have until the last day of June to get it free in your order before it is replaced with the next miniature in July. Go HERE or get full details about this fantastic and creepy robot HERE on our blog. 

 
This is the last release for The Ion Age for the month. 

Thanks for Reading. 

GBS

Thursday, 18 February 2016

Christian Cuello's Comic take on The Ion Age



A great little series of pictures by IonFans from the other side of the world.  Christian Cuello (whom some of you might know from his love of Flintloque) has recently gotten into The Ion Age with his good lady by his side.  After picking up Patrol Angis along with a Retained Lance and Havelock Battlesuit and some other packs too he put together some excellent 'comic style' photos of the test game.  Here they are in narrative order.  Click on each to make it larger.





The Star Maidens in purple and white face off against their foes.  Personally I hope for more reports from Christian as his Flintloque scenarios and modelling have been a big hit with wargamers and he really likes the tales and the style of The Ion Age.

Thanks for Reading,

GBS